Update and Future Plans
General copyediting remains the biggest ongoing projects but in doing so I've managed to remove and streamline some redundant rules and moves. I've clarified some terminology and, hopefully, made the project easier to read and understand.
For the future, I will definitely need to change the game's name due to its similarity to another ttrpg along with thematic considerations that I think a new name could help address.
In terms of content, the metagame including faction actions has been the most rules-dense and math-heavy portion of the game and, consequently, that break in pace has caused the most confusion for playtesters. Right now I'm considering an overhaul of how the factions-side of the game works to streamline its playability without losing its function as a way to throw a wrench in a campaign's gears or help conflict emerge. Time will tell how major this overhaul will be but for now the factions rules are a slightly less dense version of what ther were in the past.
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Alter Moderns
An asymmetrcial ttrpg where players rotate through a cast to create a shared story.
Status | In development |
Category | Physical game |
Author | thecybersteam |
Genre | Role Playing |
Tags | Alternate History, Board Game, Narrative, PbtA, Sci-fi, solarpunk, Story Rich, Tabletop, Tabletop role-playing game |
Languages | English |
More posts
- Rulebook completeFeb 02, 2022
- Work (still) in ProgressJul 14, 2021
- General UpdateJan 12, 2021
- Welcome to the PbtA family and other updates!Sep 30, 2020
- Title Change and ongoing updatesAug 13, 2020
- Playbook patchesJul 03, 2020
- Balance and Readability PatchJun 23, 2020
- Further updates and copyeditingJun 12, 2020
- Updates and CopyeditingMay 02, 2020
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